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2008.05.21 00:06

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 GENERAL COMMANDS

The following commands are basic to the current implementation
of Memory Lighting systems and probably apply to all dedicated
theatrical show control systems in a general sense.  Although it
is not required that Controlled Devices incorporate all of these
commands, it is highly recommended:

                                               Number
                                               of data  Recomm'd
Hex command                                   bytes    Min Sets
---------------------------------------------------------------
00  reserved for extensions
01  GO                                        variable 123
02  STOP                                      variable 123
03  RESUME                                    variable 123
04  TIMED_GO                                  variable -23
05  LOAD                                      variable -23
06  SET                                       4 or 9   -23
07  FIRE                                      1        -23
08  ALL_OFF                                   0        -23
09  RESTORE                                   0        -23
0A  RESET                                     0        -23
0B  GO_OFF                                    variable -23


4.4. SOUND COMMANDS

The following commands, in addition to the above, are basic to
the current implementation of Computer Controlled Sound Memory
Programming Systems and are widely used by Show Control Systems
in more comprehensive applications.  It is recommended that
Controllers support the transmission of these commands:

                                               Number
                                               of data  Recomm'd
Hex command                                   bytes    Min Sets
---------------------------------------------------------------
10  GO/JAM_CLOCK                              variable --3
11  STANDBY_+                                 variable -23
12  STANDBY_-                                 variable -23
13  SEQUENCE_+                                variable -23
14  SEQUENCE_-                                variable -23
15  START_CLOCK                               variable --3
16  STOP_CLOCK                                variable --3
17  ZERO_CLOCK                                variable --3
18  SET_CLOCK                                 variable --3
19  MTC_CHASE_ON                              variable --3
1A  MTC_CHASE_OFF                             variable --3
1B  OPEN_CUE_LIST                             variable -23
1C  CLOSE_CUE_LIST                            variable -23
1D  OPEN_CUE_PATH                             variable -23
1E  CLOSE_CUE_PATH                            variable -23


5.  DETAILED COMMAND AND DATA DESCRIPTIONS

    00   Reserved for extensions

    01   GO

         Starts a transition or fade to a cue.  Transition time
         is determined by the cue in the Controlled Device.  If
         no Cue Number is specified, the next cue in numerical
         sequence GOes.  If a Cue Number is specified, that cue
         GOes.
         Transitions "run" until complete.
         If the Controller wishes to define the transition time,
         TIMED_GO should be sent.

         In Controlled Devices with multiple Cue Lists, if no Cue
         Number is Specified, the next cues in numerical order
         and numbered identically and which are in Open Cue Lists
         GO.  If Q_number is sent without Q_list, all cues with a
         number identical to Q_number and which are in
         Open Cue Lists GO.


          01              GO
          <Q_number>      optional; required if Q_list is sent
          00              delimiter
          <Q_list>        optional; required if Q_path is sent
          00              delimiter
          <Q_path>        optional


    02   STOP

         Halts currently running transition(s).  If no Cue Number
         is specified, all running transitions STOP.  If a Cue
         Number is specified, only that single, specific
         transition STOPs, leaving all others unchanged.

          02              STOP
          <Q_number>      optional; required if Q_list is sent
          00              delimiter
          <Q_list>        optional; required if Q_path is sent
          00              delimiter
          <Q_path>        optional


    03   RESUME

          Causes STOPped transition(s) to continue running. If no
          Cue Number is specified, all STOPped transitions
          RESUME.  If a Cue Number is specified, only that
          transition RESUMEs, leaving all others unchanged.

           03             RESUME
           <Q_number>     optional; required if Q_list is sent
           00             delimiter
           <Q_list>       optional; required if Q_path is sent
           00             delimiter
           <Q_path>       optional


    04   TIMED_GO

         Starts a timed transition or fade to a cue.  If no Cue
         Number is specified, the next cue in numerical sequence
         GOes.  If a Cue Number is specified, that cue GOes.
         Transitions "run" until complete.

         Time is Standard Time Specification with subframes (type
         {ff}), providing anything from "instant" to 24 hour
         transitions.  If a Controlled Device does not support
         TIMED_GO it should GO instead, ignoring the time data
         but processing Cue Number data normally.  If the
         transition time desired is the preexisting default cue
         time, GO should be sent instead of TIMED_GO.

         Rules for Controlled Devices with multiple Cue Lists are
         the same as for GO, above.

          04              TIMED_GO
          hr mn sc fr ff  Standard Time Specification
          <Q_number>      optional; required if Q_list is sent
          00              delimiter
          <Q_list>        optional; required if Q_path is sent
          00              delimiter
          <Q_path>        optional


    05   LOAD

         Places a cue into a standby position.  Cue Number must
         be specified.  LOAD is useful when the cue desired takes
         a finite time to access.  LOAD is sent in advance so
         that the cue will GO instantly.

         In Controlled Devices with multiple Cue Lists,
         if Q_number is sent without Q_list, all cues with a
         number identical to Q_number and which are in
         Open Cue Lists LOAD to standby.

          05              LOAD
          <Q_number>      required
          00              delimiter
          <Q_list>        optional; required if Q_path is sent
          00              delimiter
          <Q_path>        optional


    06   SET

         Defines the value of a Generic Control.  The Generic
         Control and its value are each specified by a 14 bit
         number.  A Controlled Device may treat virtually any of
         its variables, attributes, rates, levels, modes,
         functions, effects, subs, channels, switches, etc. as
         Generic Controls which may be sent values via SET.
         Optionally, the time it takes the Generic Control to
         achieve its value may be sent.

         Time is Standard Time Specification with subframes (type
         {ff}), providing anything from "instant" to 24 hour
         transitions.  If a Controlled Device does not support
         times in SET, it should ignore time data.

           Standard Generic Control Numbers for Lighting:

              0-127      Sub masters
              128-129    Masters of the first playback
              130-131    Masters of the second playback
               ...
               etc.
               ...
              190-191    Masters of the 32nd playback
              192-223    Speed controllers for the 32 playbacks
              224-255    Chase sequence masters
              256-287    Chase sequence speed masters
              510        Grand Master for all channels
              511        General speed controller for all fades
              512-1023   Individual channel levels

          06              SET
          cc cc           Generic Control Number, LSB first
          vv vv           Generic Control Value, LSB first
          hr mn sc fr ff  Standard Time Specification, optional


    07   FIRE

         Triggers a preprogrammed keyboard Macro.  The Macro is
         defined by a 7 bit number.  The Macros themselves are
         either programmed at the Controlled Device, or loaded
         via MIDI file dump facilities using the ASCII Cue Data
         format or any method applicable to the Controlled
         Device.

          07              FIRE
          mm              Macro Number


    08   ALL_OFF

         Independently turns all functions and outputs off
         without changing the control settings.  Operating status
         prior to ALL_OFF may be reestablished by RESTORE.

          08              ALL_OFF


    09   RESTORE

         Reestablishes operating status to exactly as it was
         prior to ALL_OFF.

          09              RESTORE


    0A   RESET

         Terminates all running cues, setting all timed functions
         to an initialized state equivalent to a newly powered-up
         condition and loads the first cue of each applicable cue
         list into the appropriate standby positions.  In other
         words, RESET stops the show without arbitrarily changing
         any control values and loads the top of the show to
         standby.

         It should be decided by the manufacturer of the
         Controlled Device whether or not RESET should
         automatically open all CLOSEd_CUE_LISTs and
         CLOSEd_CUE_PATHs and this decision should be stated
         clearly in the device's MIDI Implementation
         documentation.

          0A              RESET


    0B   GO_OFF

         Starts a transition or fade of a cue to the off state.
         Transition time is determined by the cue in the
         Controlled Device.

         If no Cue Number is specified, the current cue GOes OFF.
         If a Cue Number is specified, that cue GOes OFF.

         In Controlled Devices with multiple Cue Lists, if no Cue
         Number is Specified, all currently active cues in Open
         Cue Lists GO OFF.  If Q_number is sent without Q_list,
         all cues with a number identical to Q_number and which
         are in Open Cue Lists GO OFF.

         For compatibility with Controlled Devices which do not
         automatically replace an existing cue with a new cue
         upon receipt of the GO command, Controllers should
         optionally prompt the programmer to simultaneously
         create a GO_OFF command.

          0B              GO_OFF
          <Q_number>      optional; required if Q_list is sent
          00              delimiter
          <Q_list>        optional; required if Q_path is sent
          00              delimiter
          <Q_path>        optional


    10   GO/JAM_CLOCK

         Starts a transition or fade to a cue simultaneous with
         forcing the clock time to the 'Go Time' if the cue is
         an 'Auto Follow' cue.  Transition time is determined by
         the cue in the Controlled Device.

         If no Cue Number is specified, the next cue in numerical
         sequence GOes and the clock of the appropriate Cue List
         JAMs to that cue's time.  If the next cue in numerical
         sequence is a 'Manual' cue (i.e. if it has not been
         stored with a particular 'Go Time,' making it an
         'Auto Follow' cue), the GO/JAM_CLOCK command is ignored.

         If a Cue Number is specified, that cue Gop and the clock
         of the appropriate Cue List JAMs to the cue's time
         unless the cue is 'Manual' in which case no change
         occurs.

         Rules for Controlled Devices with multiple Cue Lists are
         the same as for GO, above.

        
          10              GO/JAM_CLOCK
          <Q_number>      optional; required if Q_list is sent
          00              delimiter
          <Q_list>        optional; required if Q_path is sent
          00              delimiter
          <Q_path>        optional


    11   STANDBY_+

         Places into standby position the next cue in numerical
         order after the cue currently in standby.

         If Q_list is not sent, the Open Cue List containing the
         next cue in numerical order is used.  If more than one
         Open Cue List have cues with an identical number then
         those cues will move to their respective standby
         positions.

         If Q_list is sent in Standard Cue Number Form, only
         the next cue in the Cue List specified moves to the
         standby position.

          11              STANDBY_+
          <Q_list>        optional


    12   STANDBY_-

         Places into standby position the previous cue in
         numerical order prior to the cue currently in standby. 

         If Q_list is not sent, the Open Cue List containing the
         previous cue in numerical order is used.  If more than
         one Open Cue List have cues with an identical number
         then those cues will move to their respective standby
         positions.

         If Q_list is sent in Standard Form, only the previous
         cue in the Cue List specified moves to the standby
         position.

          12              STANDBY_-
          <Q_list>        optional


    13   SEQUENCE_+

         Places into standby position the next parent cue in
         numerical sequence after the cue currently in standby.

         'Parent' refers to the integer value of the cue's
         number prior to the first decimal point (the "most
         significant number")  For example, if cue 29.324.98.7
         was in standby and the cues following were 29.325, 29.4,
         29.7, 29.9.876, 36.7, 36.7.832, 36.8, 37., and 37.1,
         then cue 36.7 would be loaded to standby by SEQUENCE_+.

         If Q_list is not sent, the Open Cue List containing the
         next cue in parental sequence is used.  If more than one
         Open Cue List have cues with a completely identical
         number then those cues will move to their respective
         standby positions.

         If Q_list is sent in Standard Form, only the next
         parent cue in the Cue List specified moves to the
         standby position.

          13              SEQUENCE_+
          <Q_list>        optional


    14   SEQUENCE_-

         Places into standby position the lowest numbered parent
         cue in the previous numerical sequence prior to the cue
         currently in standby.

         'Parent' refers to the integer value of the cue's
         number prior to the first decimal point (the "most
         significant number")  For example, if cue 37.4.72.18.5
         was in standby and the cues preceding were 29.325, 29.4,
         29.7, 29.9.876, 36.7, 36.7.832, 36.8, 37., and 37.1,
         then cue 36.7 would be loaded to standby by SEQUENCE_-.

         If Q_list is not sent, the Open Cue List containing the
         previous parental sequence is used.  If more than one
         Open Cue List have cues with identical lowest numbered
         parent cues in previous parental sequence then those
         cues will move to their respective standby positions.

         If Q_list is sent in Standard Form, only the first
         parent cue in the previous sequence of the Cue List
         specified moves to the standby position.

          14              SEQUENCE_-
          <Q_list>        optional


    15   START_CLOCK

         Starts the 'Auto Follow' clock timer.  If the clock is
         already running, no change occurs.  The clock continues
         counting from the time value which it contained while it
         was Stopped.

         If Q_list is not sent, the clocks in all Open Cue Lists
         Start simultaneously.

         If Q_list is sent in Standard Form, only the clock in
         that Cue List Starts.
        
          15              START_CLOCK
          <Q_list>        optional


    16   STOP_CLOCK

         Stops the 'Auto Follow' clock timer.  If the clock is
         already stopped, no change occurs.  While the clock is
         stopped, it retains the time value which it contained
         at the instant it received the STOP command.

         If Q_list is not sent, the clocks in all Open Cue Lists
         Stop simultaneously.

         If Q_list is sent in Standard Form, only the clock in
         that Cue List Stops.
        
          16              STOP_CLOCK
          <Q_list>        optional


    17   ZERO_CLOCK

         Sets the 'Auto Follow' clock timer to a value of
         00:00:00:00.00, whether or not it is running.  If the
         clock is already stopped and Zeroed, no change occurs.
         ZERO_CLOCK does not affect the clock's running status.

         If Q_list is not sent, the clocks in all Open Cue Lists
         Zero simultaneously.

         If Q_list is sent in Standard Form, only the clock in
         that Cue List Zeros.
        
          17              ZERO_CLOCK
          <Q_list>        optional


    18   SET_CLOCK

         Sets the 'Auto Follow' clock timer to a value equal to
         the Standard Time sent, whether or not it is running.
         SET_CLOCK does not affect the clock's running status.

         If Q_list is not sent, the clocks in all Open Cue Lists
         Set simultaneously.

         If Q_list is sent in Standard Form, only the clock in
         that Cue List Sets.
        
          18              SET_CLOCK
          hr mn sc fr ff  Standard Time Specification
          <Q_list>        optional


    19  MTC_CHASE_ON

         Causes the 'Auto Follow' clock timer to continuously
         contain a value equal to incoming MIDI Time Code.  If no
         MTC is being received when this command is received, the
         clock remains in its current running or stopped status
         until MTC is received, at which time the clock
         continuously exhibits the same time as MTC.  If MTC
         becomes discontinuous, the clock continues to display
         the last valid MTC message value received.

         If Q_list is not sent, the clocks in all Open Cue Lists
         Chase simultaneously.

         If Q_list is sent in Standard Form, only the clock in
         that Cue List Chases.
        
          19              MTC_CHASE_ON
          <Q_list>        optional


    1A  MTC_CHASE_OFF

         Causes the 'Auto Follow' clock timer to cease Chasing
         incoming MIDI Time Code.  When MTC_CHASE_OFF is
         received, the clock returns to running or stopped status
         according to its operating status at the instant
         MTC_CHASE_ON was received.

         MTC_CHASE_OFF does not change the clock time value; i.e.
         if the clock is stopped, it retains the last valid MTC
         message value received (or simply the most recent time
         in the clock register); if the clock is running, it
         continues to count from the most recent time in its
         register.

         If Q_list is not sent, the clocks in all Open Cue Lists
         stop Chasing simultaneously.

         If Q_list is sent in Standard Form, only the clock in
         that Cue List stops Chasing.
        
          1A              MTC_CHASE_OFF
          <Q_list>        optional


    1B   OPEN_CUE_LIST

         Makes a Cue List available to all other commands and
         includes any cues it may contain in the current show.

         When OPEN_CUE_LIST is received, the specified Cue List
         becomes active and cues in it can be accessed by normal
         show requirements.  Q_list in Standard Form must be
         sent.

         If the specified Cue List is already Open or if it
         does not exist, no change occurs.

          1B              OPEN_CUE_LIST
          <Q_list>        required


    1C   CLOSE_CUE_LIST

         Makes a Cue List unavailable to all other commands and
         excludes any cues it may contain from the current show.

         When CLOSE_CUE_LIST is received, the specified Cue List
         becomes inactive and cues in it cannot be accessed by
         normal show requirements, but the status of the cues in
         the list does not change.  Q_list in Standard Form must
         be sent.

         If the specified Cue List is already Closed or if it
         does not exist, no change occurs.

          1C              CLOSE_CUE_LIST
          <Q_list>        required


    1D   OPEN_CUE_PATH

         Makes a Cue Path available to all other MIDI Show
         Control commands and to all normal show cue path access
         requirements as well.

         When OPEN_CUE_PATH is received, the specified Cue Path
         becomes active and cues in it can be accessed by the
         Controlled Device.  Q_path in Standard Form must be
         sent.

         If the specified Cue Path is already Open or if it
         does not exist, no change occurs.

          1D              OPEN_CUE_PATH
          <Q_path>        required


    1E   CLOSE_CUE_PATH

         Makes a Cue Path unavailable to all other MIDI Show
         Control commands and to all normal show cue path access
         requirements as well.

         When CLOSE_CUE_PATH is received, the specified Cue Path
         becomes inactive and cues in it cannot be accessed by
         the Controlled Device.  Q_path in Standard Form must be
         sent.

         If the specified Cue Path is already Closed or if it
         does not exist, no change occurs.

          1E              CLOSE_CUE_PATH
          <Q_path>        required
TAG •

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    오만을 거듭하다 보면
    언젠가는 자신이 아무것도 모른다는 사실을 알아질 때가 올 것이다.
    그때 비로소 겸손해질 수 있다.